This feels pretty good on turn two, and Menace means it can produce a token in many situations
Being a 7/5 Hasty Trampler for six is pretty notable too, and makes this card scary as a reanimation target
Brief interlude: while we're on the topic of systems and their interlooping, it's worth taking a second to talk about monetisation here, too, the obligatory cloying hand of obscene profits that are already reportedly flying in
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Later in the game, you can have a greater toolbox, with different exiled creatures that can provide card draw, bounce, removal, or just size