This already starts off strong and boasts an annoying ward ability, but it's not inconceivable that you might just win the game if you get a single clean combat in with a few modified creatures

Main Deck : 40 Monster Cards: 26 1 Black Luster Soldier Envoy of the Beginning 1 Chaos Emperor Dragon Envoy of the End 3 Cir, Malebranche of the Burning Abyss 1 Mathematician 1 Libic, Maebranchhe of the Burning Abyss 1 Alich, Malebranche of the Burning Abyss 3 Farfa, Malebranche of the Burning Abyss 3 Graff, Malebranche of the Burning Abyss 3 Tour Guide from the Underworld 3 Scarm, Malebranche of the Burning Abyss 3 Crane Crane 1 Rubic, Malebranche of the Burning Abyss 3 Ghost Oger & Snow Rabbit Spell Cards : 7 1 Allure of Darkness 1 Harpies Feather Duster 1 Dark Hole 1 Soul Charge 1 Pot of Avarice 1 Foolish Burial 1 Monster Reborn Trap Cards : 7 1 Fire Lake of the Burning Abyss 2 Fiend Griefing 2 Phoenix Wing Wind Blast 2 Breakthrough Skill Extra Deck : 15 1 Dante, Pilgrim of the Burning Abyss 1 Trishula, Dragon of the Ice Barrio 2 Virgil, Rock Star of the Burning Abyss 2 Beatrice, the Eternal Lady 1 Downerd Magician 1 Number 30: Acid Golem of Destruction 1 Number 47: Nightmare Shark 1 Mechquipped Angineer 1 Wind-Up Zenmaines 3 Dante, Traveler of the Burning Abyss 1 Number 49: Fortune Tune Side Deck: 15 2 Flying "C" 3 Maxx "C" 1 Downerd Magician 2 Galaxy Cyclone 1 Super Polymerization 3 Deck Devastation Virus 3 Skill Drain

The Decrees If you play Commander, youve probably seen the Decrees: five cards with powerful abilities that trigger when you cycle them
As it turns out, Darksteel would go on to be known for featuring a wide slew of much more absurd and truly banworthy things
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